Similarly, if any of the consoles lose their internet functionality, the game is just unusable. This is concerning, given that in a situation where the authentication server goes down, the game will become unplayable. This means that if a user’s console is completely offline over 30 days, the game has to connect to the internet for it to do the necessary security check with the authentication server before it can be played. Pointed out by the Twitter account Does It Play?, which comprises of a community regularly testing and checking video games and consoles for playability without an online connection (they maintain a very useful Excel sheet covering the games and consoles they have tested), Diablo 2: Resurrected on consoles has a DRM check where the game needs to go online at least once every 30 days for it to be playable offline. It seems Diablo 2: Resurrected, the remaster of Activision Blizzard’s classic isometric RPG, might be one such case. Given the nature of DRMs, which are used to protect the game’s release, the chances of them becoming unusable sometime in the future are always high. DRM practices by publishers are something that does not mingle well the gaming audiences, and rightfully so.
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